﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace JiGBot
{
    class Player
    {
        string name;
        // Creature Information
        public int level,
            exp,
            soul,
            cap,
            magic,
            mana,
            health,
            maxmana,
            maxhealth,
            posx,
            posy,
            posz,
            cid,
            // Inventory Slots
            amulet,
            helmet,
            backpack,
            weapon,
            armor,
            shield,
            ring,
            legs,
            ammo,
            boots; 
        
        public Player()
        {

        }
    }
}
